Festivals and Holy Days of Praedia Teneris
Spring
Spring is a time of
planting and new life throughout most of the northern continent of
Praedia
Teneris. It is considered the beginning of the New Year in Achaea,
Gallacia, and Sienova. In
those countries it is a time of hard work followed by great celebration
as the crops begin to grow
and wild plants bloom and fruit. "Spring" runs from February and the
first lambings and
plantings through May and the first full harvests of those early
plantings .
- Imbolc - Galacia
and Sienova. Blessing of candles, of animals, of expecting mothers and
girls who've begun
menstruating. Blessing of smithies and plows in Gallic countries.
Cleaning of homes, making of
rush-cradles and poppets. Feast of St. Bridget in Mithraic countries,
of the Goddess Brigid in
Gallic/pantheistic countries. In Mithraea the blessing of plows is done
slightly later on Rogation
day, and smithies are blessed in the spring at the feast of St.
Volund/Preparation for battle as part
of the Equinox festivities.
- May Day - Galacia:
religious, fertility festival, meeting of the God and Goddess, Sienova,
Mithraea, and the Marches: general summer party festival, games
and contests. Mock and real courtships
begin, ritual sex among the religious orders of the polyhteistic lands,
and more spontaneous joinings among the lay people. Celebration of the
success of the fields in all countries, Blessing of the first spring
Ale in many
countries. Also: St. Voluntines Day/Love Birds Day - mostly
Mithraea and the Marches (the day the birds choose
their mates).
- Plough day (feb)
/Rogation Day (march) - Mithraea and the Marches - marking of the
boundaries of each parish's
fields, blessing of the fields and ploughs. Relighting of the
rush-light which will be kept burning
on a plow in the church until the last harvest is brought in. St.
Hammish's day. In Mithraic countries,
Miracle plays reinacting the deeds of Lugh start in Feb. and lead up to
the plays of the Great
Battle and Lugh's death in March.
- Spring Equinox
- In Mithraea and the Marches, this is the anniversary of the
Great Battle. This is a
time of solemn celebration in Mithraea (where Lugh is seen as a
completely divine incarnation of
the Sol Invictus that couldn't therefore really die) and of mourning in
the Marches (where Lugh
is perceived as both human and divine in nature and his death a True
Death). It is also New Years in Galacia,
Sienova, and Achaea. Ritual cleansings, offerings of things from past
life-stages to the gods, sacrifices of
precious metals and "sacrificed" weapons to lakes. Another celebration
of girls and boys who've
reached adulthood in the past year -- rite of passage. Ritual offering
of the first sprouted
seedlings back to the mother.
- Blessing of Boats
(N. Gallacia, Fisher coast) - placation of Lir, blessings of boats. In
the north,
ornately decorated boats with grain "people" and other foods and goods
in them are given to the
ocean in the hopes that this will placate Lir and he will not take real
people. In the past, living
human sacrifices were used.
Summer
Summer is a time of
continued work in the fields - weeding, ensuring a good crop. Yet the
heaviest work of the year (harvesting and planting) is not going on so
there is time for
celebration. It's also a time of plenty and warmth. "Summer" runs
through the months of May,
June, July, and August on the Northern continent - depending on
latitude.
- Summer Solstice:
"birth" of Lugh in Mithraea, courtship of the God and Goddess in
Galacia/Sienova. Summer games are held, with the election of a
Summer King to lead the
festivities. In Gallacia he will take place in a ritual mock-sacrifice
at the Equinox. At one point
in time this was probably a real sacrifice. Parishes and Clans hold
"Ale Games" - summer
games where Ale and other foods are sold to maintain churches and
temples, and trade is
conducted. Plays are also a part of this season, but considerably more
baudy, even in Mithraea.
Sports are played and some competitions between villages or teams
within the Achaean cities can
be quite rough, resulting in broken bones and riots. Traveling
minstrels find this one of their best
seasons. Throughout the countryside peasants build large wheels of wood
and straw and light
them on fire in the evening, rolling them down the hills. The farther
the wheel makes it down the
hill, the better the harvest will be. Bonfires are also lit on the
hills. In the cities, nobles and
kings may commission displays of the newest luxury: fireworks.
- Lughnasa: Accession
Day and New Years Day in Mithraea and (to some extent) the Marches. In
Mithraea this is the formal celebration of the crown. While a new king
may be allowed to rule
and given an unofficial regency before this time, this is always the
time of the year of his formal
installation as king of Mithraea and Regent of the Divine Mithras/Head
of the Church. The
Marches don't acnkowledge this much but do celebrate the beginning of
Lugh's earthly kingship
and especially of the visions that showed Lugh his destiny. In Gallic
religions, this is the Wedding
of the God and Goddess symbolically recreated by local leaders. In both
Mithraic and Gallic countries, the summer king may "mock-marry" his
queen at this time. Many other weddings will
take place. They are generally considered temporary and can be ended or
made permanent by
both parties coming together the next Lughnasa and either ritually
parting or completing the
marriage ritual. More games (both team games like hurling and
individual contests and animal
contests as at modern Highland games), more plays, more music and fun...
- Feast of
Mannannan/Tethys (Achaea and Galacia) - boat racing, public games,
placation of the sea... Mock sacrifices (boats laden with flowers
and grain and other offerings are sunk in the harbors.
- Wide-Spread Market
Festivals (all regions).
Autumn
Autumn is a time of
change - the last celebrations of the bounty of the fields, but also
the time of
the most work during the year and a time with the continual threat of
the cold, harsh winter and
early spring months ahead. It is a time of growing darkness and the
symbolism of sacrifice
abounds. "Autumn" consists of the months of September, October and
November.
- Autumn
Equinox/Harvest: The harvesting of the grain, the cutting of the corn,
the death of the
corn king. This is the time when the Corn king/god ritually dies. There
are minimal rituals in
Mithraic countries, where this is more purely a harvest ritual. It is
the end of the series of visions
that Mithraic tradition holds that Lugh received showing him his
destiny and death. Plays
reenacting his doubt and fear are held in the Marches, but not in
Mithraea proper, due to their
different understandings of Lugh's nature. In Gallic countries, the
Corn King undergoes a more
complex ritual mock-murder. He "dies," usually in a ritual sword dance
(where the dancers
circle around the king, eventually forming a sun-shape form their
dulled inter-woven swords, and
then lowering this over the king's head and simultaneously pulling the
dull swords away) but
sometimes by being tied to a tree ("hung") over night or by being
"beaten" with switches
representing real weapons. His "body" is then ritually carried around
town and into the temple. There he gets off the bier and is replaced by
a body of grain. The "king" stays in the temple and
is ritually cleansed for re-entry into society. The new body goes back
out and makes the rounds. Children may go around the town and ask for
money or other valuables to pay to "bury the king"
tho they of course keep these coins and treats. The mock-king is torn
apart by the villagers and
priests/esses each taking a handful of the grain and spreading it on
the earth. Sometimes an
animal is sacrificed as well, especially in the north and the Fisher
Coast. Within the "body" of
the mock-king, a prize is hidden - a small carving or fruit. The person
who grabs this will be the
lord or lady of the subsequent harvest festival and will choose the
next year's Corn King the next
spring.
- Samhain - a time to
acknowledge the Otherworld and the spirits of the dead in all these
countries. It is even celebrated in the Empire in a way - Fathers' Day
(all fathers, not just yours). In many places in Galacia and
Achaea, the Elven tradition of Spirit Lights is continued. Small
boats will be made and paper lanterns placed upon them. They are
then sent out into a lake or harbor or down a stream to represent the
travel of spirits to the afterlife. In Mithraea and the Marches,
gourds are carved with scary faces to frighten away spirits, and placed
with lighted candles within on the front stoop. In all places is
is custom to leave out a bit of bread and milk for the "good neighbors.
- St. Michael's
day/Slaughtering day - This is the day when all excess animals are
killed so that they
don't have to be fed over winter. As much of the meat as possible is
salted or dried, but blood
puddings and such are also made from the remains and much of this is
perishable. It will be
eaten between now and Yule.
This is the last period of plenty before the hard winter.
Winter
The Months of November,
December, January, and February are times of increasing hardship.
December represents the time when the last perishable supplies of the
fall are used up before they
go bad. January and into February are times of hardship and want.
- Yuletide: the rebirth of the God in Gallacia and
Sienova, the Birth of Lugh in the Marches. This is not
much celebrated in Mithraea or the Highlands - instead this is a time
of solemn meditation, fasting
among the particularly religious, and caution while traveling - a time
of dark influences and bad
luck. To the south, Particularly in Achaea and Sienova, this is a
time of costume parties (masques), dancing, feasting, exchanging
presents,
lighting of fires and candles, miracle plays and more. Even in
the Marches there are festivities. In Mithraea proper, any celebrations
are small and held inside. Here it is a time to spend with family
playing quiet
games like Chess and Whist, reflecting thankfully on one's health and
prosperity, warding the
house against the influence of the darkness then and throughout the
year. Going outside after
sunset is considered very bad luck.
Birthdays in Praedia
The Imperium and
the Covenant states:
In the Imperium, a
child's birthday is an occasion to give him or her a small gift. The
gifts are usually practical. It might be something educational like a
book, or a tool that the child
is learning how to use (embroidery frame, practice sword) or clothing.
The gift will be larger (or
there may be 2-3 gifts) when the child reaches 7, 14, and 21. These are
all imperial milestones.
At seven you are no longer an "infant" but a child ready to being
schooling. At 14, you have
reached adolescence and can begin to apply your schooling by taking on
responsibilities for the
family. At 21 you have reached your majority.
Adults generally do
not celebrate their birthdays , although they often use the occasion to
invite friends over for a quiet dinner. Gifts are not usually given to
the celebrant unless a
milestone has been reached in his or her life that year (marriage,
birth of first child, granted an
award or honor, etc.)
Even more important
in the Imperium is the day of conception. This is thought to
influence the child's fortune more than birth date. The birth date is
simply a derivative of the
conception date. The conception date when analyzed in the larger scope
of important family
member's conceptions, death dates, and so on will reveal if the child
is a reincarnated ancestor,
where his or her talents lie, and how fortunate he or she will be. In
the Covenant States, the
original signing of the Covenant is one of the constellation of events
connected to the person's
conception date as well. The anniversary of conception is a date for
casting horoscopes. It is the
date chosen for initial implantation of the power sign, and the
preferred date for granting of lands
and titles (at least within the family). That is usually the date
chosen in the Covenant States for
accepting citizenship and swearing to the Covenant.
Mithraea and the
Marches:
In Mithraic
countries, conception date isn't seen as very important. A person's
destiny
has to do with who they were in their past life. What they did then
pre-determines what sort of
situation they will be reborn into, not the specific events at the time
of conception. This is
particularly true in the Kingdom, where the traditional church believes
that Mithras was born
fully formed from a crystal. Therefore he had no conception date in the
traditional sense. Birth
dates are important in both the Marches and Mithraea because they
determine what Saint will
look after the individual. Being born on a particular Saint's day is
considered to indicate a tie of
some sort to that holy individual. It may even be used to determine
life path, especially in a child
who has a number of choices. A child of a craftsman might be fostered
to another craftsman, but
rather than being of his father's trade, the foster father might have
the trade of the birth saint, for
example.
As in the Covenant
States and the Imperium, birthdays are used to mark milestones in a
child's development. The 7/14/21 rule still holds in many cases. A
child will generally foster at
age 7 and be made a journeyman at about 14. Because the peoples of
Mithraea and the Marches
don't as often have enough of the Old Blood to have extended life spans
and slower aging, 18 is
often used as the age of majority rather than 21. Also as in the
Covenant States and the
Imperium, small and generally practical gifts are given to children on
birthdays.
Galacia:
Galacians see the
world as a cyclical place. They are less concerned in general with
exactly how old someone is, because all aspects of life repeat on a
regular basis. Instead, what is
important is what general phase of life the individual is in. Childhood
is defined as those years
before an awareness of sex and sexuality. From puberty to the birth of
the individual's first child
is youth. From the time you become a parent to the time that your
children become parents is
adulthood, and beyond that you are considered a revered elder. This
reflects the age-stages of the
Goddess and her consort (child, maiden or youth, mother or father,
crone or wise man). The
exact number of years you have lived is irrelevant. Therefore, it is
the milestones that are
celebrated rather than the number of years.
Also important to the
Gaels, however, is the season in which you were born. Were you
born near the dark of the year? Then you will be inclined towards the
deep mysteries. At
Samhain? Then the past and the dead are accessible to you. At
Mid-summer's? Then you will
live a life of bounty and fruitfulness. So children in a village or
clan are treated sort of like a
cohort. All pre-pubescent children born between Imbolc and Beltain will
be seen as a group, and
their lives and accomplishments celebrated at the Spring equinox. They
will play key roles in
Equinox festivities, and be honored in village celebrations of the
season. This helps create a
bond among young villagers of different ages (but the same general life
stage) that supplement
the bonds between children born in the same year. The phase of the moon
is also considered significant to a child's fate. The Fisher
Coast and the various peoples of
the north tend to share similar beliefs.
Achaea:
Achaeans have
birthday celebrations that are the most like those we are familiar
with. They give presents to the child and throw a party for him or her,
at least if they can afford it. Achaeans are more likely to see their
progress in life as due to their own achievements rather
than the will of God/the gods, patrons, or ancestors. The individual's
birthday is when their
individuality and achievement is celebrated because the Achaeans
believe the fetus somehow
decides for itself when it is ready to be born. Thus Achaeans don't
really stop having birthday
parties and such as they grow up. They continue to celebrate
themselves. If nothing else, it's a
good excuse to throw a big party, eat a lot, and get a bit drunk. Wives
and husbands generally
give each other gifts, as do parents to children.
Day of conception,
interestingly, shares some of the importance that it does in the
Imperium and Covenant states. It is less important than the birthday,
but the positions of the
stars and the time of year of birth are thought to influence a child's
prospects some. The time of
your conception will probably not either make or keep you from being
successful, but knowing
when you were conceived will let you know what strategies to use to be
successful. Someone
conceived on the day of the year's highest tides will have a good
chance of success at sea, while
someone conceived during the worst winter storm in reckoning might want
to stick to dry land,
for example. The position of the planets is also considered indicative
of the paths you will find
easiest. So, like Imperials and Covenanters, the Achaeans tend to do
horoscopes. However, they
look mostly at the position of important things and events in the
natural world, seeing the
individual as part of it's complex clockwork rather than the product of
that plus the influence of
ancestors or the Powers.